
Therefore, when we had the opportunity to talk to a couple of the team members responsible for the new Battlefield mod, Desert Combat, which brings our favorite game to the modern age of warfare, we jumped at the opportunity. When new things start popping up here and there that only promise to make the experience even better, it's hard not to notice. I know I haven't played a game this much for a long, long time. It won our PC Game of the Year because of its scope, execution, and insane addictiveness.

Oh.It's no secret that we're a little addicted to Battlefield 1942 around here. It was HUGE! Lots of room for air-to-air combat, big open spaces for tank warfare and enough hiding spots for infantry to do their thing.

One of my favorite Battlefield 1942 maps, “Gazala”, was also one of the best DC maps.

The Iraqi side, or “Opposition” was hunkered down inside the rigs and the Coalition side started on a parked aircraft carrier and had to be flown in via helos (Little Birds or a Pavelow!). One such map was called Sea Rigs, and was essentially two huge oil rigs that the two teams were fighting over. The maps were pretty large, and most of them were direct ports from the 1942 game, though over time the DC (Desert Combat) team started making their own maps and incorporating them into the rotation. and we typically did pretty well, and doing so with teamwork was even more fulfilling. We’d screen shot copies of the maps, and strategerize over them for hours and hours, trying to find JUST THE RIGHT battle plan.Įventually when we got everything down to a science we’d go in and compete. We would spend the whole week trying to find secret spots or hiding places in the maps to gain the upper hand. It was great fun, and finally competing in matches and tournaments against other clans was a thrilling experience. Clan vs Clan Battles was where ]V[ reigned supreme!
